Field manual, short version.
Controls (keyboard)
WASD move Β·
Mouse hold/
F fire Β·
Space ability Β·
Tab/
Q switch target Β·
Esc/
P pause
Aiming is auto-lock by default β your turret tracks the locked enemy (red brackets). Prefer full control? Switch to manual aim in Settings. On phones/tablets: left half of the screen is the move stick, plus on-screen FIRE / ability / target buttons.
Modes (3-minute battles)
Every match opens with a
30-second lobby while pilots join β empty seats are auto-filled by bots.
Beacon Rush β hold the five beacons (AβE); each held beacon earns points. First to 400 wins. A rogue
Behemoth titan drops at the one-minute mark β killing it is worth 150 points.
Team Deathmatch β first to 20 takedowns, or lead when time expires.
Boss Hunt β co-op. Your squad against the Behemoth and its escort.
The Drop Team
Everyone starts with
1 respawn slot β one machine per match. Buy up to
5 slots in the Hangar with silver; each slot is one respawn, and you pick which machine deploys next when you're destroyed (duplicates welcome). Winning pays big: match rewards are doubled, and every pilot level-up pays a bonus of 1,000 ⬑ à your new level.
Factions
π‘
Bastion β hulls self-repair after 4s out of fire.
π¦
Hermits β lifesteal, and their weapons corrode targets over time.
β
Empyreals β energy shield absorbs damage first, recharges after 6s.
Field tips
Crates are destructible cover β so are the red barrels, explosively. Water and lava block hulls but not shells. Grab β for hull repairs and β‘ to reset your ability cooldown. Out of combat for 10s you enter traversal mode and move 25% faster.